We’re hoping it will free up some enchantment slots for use on other things, while simultaneously fixing a few issues with stacking cooldowns we had previously
Item drops now become guaranteed to have three enchantment slots partway through Apocalypse Plus.Bosses in Apocalypse are now more likely to drop triple-enchanted items.Each apocalypse plus threshold is now also a threshold for upgrading items at the Blacksmith.This means that Electrified’s damage per second from mobs has gone from 30 to 22.5.Electrified interval from every 5s -> 4s.
This makes the gameplay feel more varied and alternating in pace and level of challenge when fighting mobs Drastically lowered the frequency of tier 2 and 3 variants of mobs (such as armored Zombies and Illagers) on Apocalypse Plus difficulty.There is no longer a small chance for mobs to respawn while playing on high Apocalypse Plus levels.Sorry, that means you can’t get to the end by playing Arch Haven many times over! Every third Apocalypse Plus level now requires completing one or multiple boss missions to finish.The difficulty curve has been adjusted behind the scenes such that Apocalypse Plus gives you a similar or slightly more difficult degree of challenge early on, but is significantly easier towards the end.Each Apocalypse Plus level now increases gear power and mob stats more than previously.15 additional Apocalypse Plus levels have been added, bringing the total up to 25.